• Malice (edit): The Provoker taunts a nearby enemy. This causes the taunted unit to take any necessary actions in order to do a normal Strength attack on the Provoker, when its next turn is up. For instance, a taunted adjacent archer will move one tile away and attack, while a distantly taunted melee unit will move next to the Provoker and attack. Malice prevents the enemy player from issuing commands to that unit, effectively skipping his/her turn. Beware, a taunted unit may actually kill the Provoker in its rage!

    At Rank-{1,2,3} the Provoke may Malice an enemy at a distance of {1 (adjacent),2,3} tiles, respectively.

Notes: A Maliced enemy will not spend willpower in his attempt to move to attack the Provoker; however, he/she will recklessly walk through burning coals. Also, turn-advantage can result in a Provoker taunting multiple enemies, that will each attempt to attack him when their turn comes.

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