Run Through
  • Run Through (edit): The Backbiter targets a unit (ally or enemy) along a straight line from where he's standing, provided that the tile just beyond it is unoccupied. He firstly Runs Through that unit and any other in the path (ally or enemy), dealing 2 Armor damage to each. Then, upon landing in the tile beyond the target, the Backbiter makes a standard Strength attack against the target.

    The Run Through is especially useful for slicing through compact enemy lines and/or getting to protected units (typically archers). A Skystriker's Rain of Arrows interrupts the Run Through, at any of the tiles involved (either along the path or at the landing one). Obstacles and hazards, e.g. the posts on the Beach or the burning coals on the Great-Hall, can be along the path.

    At Rank-{1,2,3}, the range — from Backbiter to target — is {2,3,4} tiles, respectively.

Example. A Siege Archer (at 7-Strength and 7-Armor) is delivering deadly blows lurking behind a Shieldbanger. A Rank-2 Backbiter (at 9-Strength) runs up against the Shieldbanger, at a three-tile distance in a straight line from the Siege Archer. His Rank-2 Run Through targeting the archer (there's nobody behind her) will deliver 2 Armor damage to the Shieldbanger and then another 2 to the Siege Archer. Upon landing behind her, he'll deal her another 4 Strength Damage (=9-[7-2]). The Backbiter will, of course, receive 1 Armor damage due to the Shieldbanger's Return the Favor passive.

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