List of strategy and tactics topics

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Maim or Kill? (edit)

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Reasons to maim

  • Gain turn advantage
  • Block the way of your opponent's unit

Reasons to kill

  • Get WP on the Horn
  • Get them out of the way of your unit
  • Eliminate a hazard (RoA or SnB)
  • Move up an archer's initiative so her hazard disappears sooner

Reasons to kill your own unit

  • Avoid a turn disadvantage
  • Get them out of the way of your unit

Maiming vs Hobbling

Maiming specifically refers to reducing a unit's Strength to near-zero, where its damage potential is minimal. Special abilities can render some units "unmaimable", in the sense that they deal damage ignoring the ARM/STR rule, i.e., at 100% chance-to-hit. Some examples include:

  • Thrasher's Bloody Flail — does aggregate (ARM+STR) damage of 3-6 at Rank-1.
  • Siege-Archer's Slag-and-Burn — does 1STR+1ARM damage at Rank-1.
  • Warmaster's Sundering Impact — does at least 2STR+1ARM damage.
  • Bowmaster's Bird of Prey — does at least 1STR damage.

Hobbling is a broader term that refers to negating the effectiveness of a unit's ability or its main role. In most cases hobbling and maiming degenerate to the same meaning. Some examples:

  • Maiming an archer hobbles her, because it drastically reduces Puncture's effectiveness.
  • Destroying all the armor of a Provoker hobbles him, because Malicing a high-STR enemy can potentially kill him.

Turn Advantage (edit)

If, before Pillage, your surviving units are on average stronger but less numerous than your opponent's, you have turn advantage. Your turns can be used more productively than your opponents because your strong units can take action more frequently.

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When is turn advantage a misnomer?

  • Suppose you shove a unit onto some burning slag. When you are at a turn "disadvantage," you can make the unit get hit by those coals twice (once upon landing and again at the start of his or her turn). While this is possible without a turn disadvantage, it makes it easier.
  • Similarly, a Rain of Arrows will last longer when you're at a turn disadvantage.

One person's thoughts

I say "bah" to turn advantage.

Another person's thoughts

I say "yea" to turn advantage.

Turn advantage with a full-strength archer can make a huge difference. The Skystriker and Provoker get to act twice before the only umaimed enemy, the Warhawk, can have his way with them.
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