Maim or Kill?
Fill this in however you want. I thought of lists:
Reasons to maim
- Gain turn advantage
- Block the way of your opponent's unit
Reasons to kill
- Get WP on the Horn
- Get them out of the way of your unit
- Eliminate a hazard (RoA or SnB)
- Move up an archer's initiative so her hazard disappears sooner
Reasons to kill your own unit
- Avoid a turn disadvantage
- Get them out of the way of your unit
Maiming vs Hobbling
Maiming specifically refers to reducing a unit's Strength to near-zero, where its damage potential is minimal. Special abilities can render some units "unmaimable", in the sense that they deal damage ignoring the ARM/STR rule, i.e., at 100% chance-to-hit. Some examples include:
- Thrasher's Bloody Flail — does aggregate (ARM+STR) damage of 3-6 at Rank-1.
- Siege-Archer's Slag-and-Burn — does 1STR+1ARM damage at Rank-1.
- Warmaster's Sundering Impact — does at least 2STR+1ARM damage.
- Bowmaster's Bird of Prey — does at least 1STR damage.
Hobbling is a broader term that refers to negating the effectiveness of a unit's ability or its main role. In most cases hobbling and maiming degenerate to the same meaning. Some examples:
- Maiming an archer hobbles her, because it drastically reduces Puncture's effectiveness.
- Destroying all the armor of a Provoker hobbles him, because Malicing a high-STR enemy can potentially kill him.
page revision: 2, last edited: 28 Jun 2013 11:41