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The Banner Saga: Factions is a multiplayer video game developed by Stoic Studio .
The main menu for the game is the city of Strand.
The multiplayer game logo.
Changelogs
Find the full list on the forums
1 5 92
Bug Fixes:
Prevent tournament competitor from playing too many battles per day
Improve server stability and tune scalability
1 5 88
Changes:
Versus Power for matchmaking:
Unit Power is now equal to their Rank.
Party power is equal to the sum of Ranks. This means a party of all base units has a Power of Zero, and a party of all Rank 1 units has a Power of 6.
Stats no longer have any affect on Party Power for matchmaking considerations
Achievements
Added new Achievements for Battles, Wins, Unit Kills, Win Streak, and Elo
Achievements are awarded retroactively when you trigger their conditions in battle
Achievements are not yet being pushed to Steam, but have been defined there and will be applied retroactively next week.
Tournaments: Added Weekly Tournaments.
The countdown to Tournament start is shown on the middle banner of the Great Hall.
When the Tournament is active, the Tournament banner shows the countdown to ending.
Once the Tournament starts, you can join the Tournament for 20 Renown.
During the Tournament you can play up to 5 battles per day.
These battles accumulate and roll over to the next day of you don't play them all.
At the end of the Tournament, the top 3 players by Elo ranking are awarded 200, 100, and 50 Renown respectively.
The current Tournament results are shown in the Hall of Valor.
The last page of the Tournament section of the Hall of Valor shows all time wins.
We will be running our first Tourney to test out the system starting Saturday at noon CST and running for 36 hours ending Sunday at midnight CST. In GMT that is starting at 2013/02/23 18:00:00.
Ranking: Ranking Leaderboard now sorts additionally on wins and losses.
Battle: Underdog bonus now awards 1 Renown for every 2 Points of power differential.
Proving Grounds: Prevent dismissing below 6 units in roster
Proving Grounds: Rename unit cost lowered to 10 Renown
Versus: No longer possible to back out of a Match once it has been found
Known Issues:
Elo Achievements don't show up until the battle _after_ you trigger them.
General Notes:
The game always writes log files into $HOME/tbs_logs/. You can access this or email it to us for bug reporting
Toggle fullscreen with CONTROL-SHIFT-F
Toggle performance indicator with CONTROL-SHIFT-P. The number displayed is milliseconds per frame, not FPS
If you crash on startup on Mac OS X, remove the folder "/Library/Frameworks/Adobe AIR.framework"
1 5 35
Build 1.5.35 Release Notes
Bug Fixes:
Friend Lobby: Fixed inability to chat after depressing Ready button
Sound: Shieldbanger idle shield banging sound fixed
Pillage: When pillage starts, the pillaged unit should always have the next turn
Heavy Impact: In some cases, heavy impact could cause problems when initiating Pillage
Burning Coals: Burning coals only damage a unit once per tile per turn.
Hall of Valor: Selected page defaults to "Over All Ranking" rather than "Best Win Streak"
Changes:
Added environmental snow to Proving Grounds page
Slag and Burn:
- Now deals immediate explosive damage and leaves tiles of burning coals behind
- The immediate damage to the center tile is 1 STR + ARMOR BREAK
- The 4 adjacent tiles damage 1 STR each
- Each unit only takes damage once from the explosion. For instance, a Varl overlapping the center tile and 2 adjacent tiles takes only the center damage.
- The explosion leaves behind 2 tiles of burning coals, on unoccupied tiles only. These act as normal burning coals, and remain for 1 full round.
New Features
Lore/Promotion: Random name button generates new names on the fly
Options: Options menu now present on Stand upper left corner
Fire Tower: Added Quit Game confirmation dialog
Tutorial:
- The tutorial can be tested with the chat command /shell tutorial
- The tutorial consists of the following steps:
- Intro Video Part 1
- A battle against the chieftain and his men
- Intro Video Part 2
- Strand
- Mead House
- Proving Grounds
- Promotion
- Strand
- The Intro Videos are placeholders. They can be skipped with the ESCAPE key.
- Please let us know if you find a way to break the flow of the tutorial. It needs to be bulletproof or new players will get frustrated and leave.
Marketplace:
- The Marketplace allows you to purchase renown, upgrades, variations, units, boosts, and other unlockable features. It can be accessed by clicking the Marketplace tents in Strand, or on any of the large Renown banners in the upper right corner of some pages. Currently, the Marketplace is in SANDBOX Mode, meaning that no real money changes hands. You can use the Marketplace freely to purchase things. The Marketplace will remind you of this each time you purchase, by displaying a dialog box. When we switch out of SANDBOX Mode, this dialog will no longer be shown. We will also message this clearly on the boards when the time comes.
- Items in the Marketplace:
- Launch Special: 4 Promoted Units, Renown, and a Roster Row
- Rally Boosts: Bonus renown per battle
- Renown: Renown purchases in various amounts
- Variations: Unlock all variations for each advanced class (Raidmaster, etc…)
- Variations: unlock all variations for each group of advanced classes (Raider, etc…)
- Since the Marketplace must be absolutely bug free and reliable, and is so critical to our success, we ask you to please test it thoroughly and report any issues you find!
Variations:
- You can now choose between 3 different variations per unit. Variations can be chosen during promotion, or via the Lore page in the Proving Grounds. The first of the variations is free. The second variation can be purchased with renown. Once a variation is purchased, you can freely switch to it on that unit at any time. The third variation can be unlocked via the Marketplace. Once a variation is unlocked, you can freely switch to it on all applicable units at any time.
Known Issues:
Mac OSX Steam Overlay only works every other launch of the game
Tutorial tooltip persists in Mead House after tutorial finishes
Purchasing Boost in Marketplace does not display SANDBOX Mode notification
General Notes:
The game always writes log files into $HOME/tbs_logs/. You can access this or email it to us for bug reporting
Toggle fullscreen with CONTROL-SHIFT-F
Toggle performance indicator with CONTROL-SHIFT-P. The number displayed is milliseconds per frame, not FPS
1 5 07
Build 1.5.7 Release Notes
New Features
Units: All units now have their correct base color
Battle: New ambient VFX for the battle boards
Battle: New music works in progress
Battle: Special music for Pillage, Victory, and Defeat
Proving Grounds: Roster slots are now unlockable with Renown
Battle GUI: New art for the top of thestat banner
Battle GUI: New Pulsing timer image when timer is running out
Battle GUI: Added battle resolution reward display for First Friend Match
Friend Lobby: Button added to jump directly to Proving Grounds
Versus: Button added to jump directly to Proving Grounds if party has less than 6 members
Bug Fixes
GUI: Popup dialog scaled and centered correctly
Known Issues:
Battle Music stops playing suddenly, after a few minutes elapse
General Notes:
The game always writes log files into $HOME/tbs_logs/. You can access this or email it to us for bug reporting
Toggle fullscreen with CONTROL-SHIFT-F
Toggle performance indicator with CONTROL-SHIFT-P. The number displayed is milliseconds per frame, not FPS