min max
9 15
9 15
3 10
0 2
1 2
move_range_small.png 3
attack_range_small.png 1
size_bw.png 2x2

en ]

Strongarms have a unique solution to the shieldbanger's lack of mobility: since they can't rush across the battlefield, they instead re-arrange the battlefield to serve their interests. One can follow the progress of a strongarm by looking to the side and rear of the battle, where confused raiders and even warriors can be found, wincing, holding torn shields, and trying to figure out how they ended up so far from their intended targets.


  • Return the Favor (passive) (edit): Each time a Shieldbanger is hit (for either Strength or Armor), he retaliates 1 Armor damage on the attacker. Killing blows on Shieldbangers also trigger Return the Favor.

Example. A Rank-1 Thrasher Bloody Flailing a Shieldbanger will take 3-4 Armor damage (1x3, +1 if the last strike lands home).

Complicated example. A Warhawk whose Tempest swing hits both a Shieldbanger (SB) and an enemy adjacent to the SB, can expect 2 Armor damage retaliated by Return the Favor. The Warhawk's passive ability, Heavy Impact, is the culprit.

  • Battering Ram (edit): The Strongarm bashes a target (ally or enemy) with his shield, knocking the target back 4 tiles and dealing Armor damage. The Ram's target receives additional Armor damage from passing through units, ally or enemy alike. If the landing tile(s) is (are) occupied/blocked, then the target-unit will be thrown 3, 2 or 1 tiles back, depending on how many intermediate tiles are unoccupied/unblocked.

    At Rank-{1,2,3} the Battering Ram deals {1,3,5} Armor damage, respectively. The Armor damage from passing through units is 1 (per unit) for all Ranks.

Illustration: A Strongarm preparing to Ram an enemy Shieldmaster, throwing him behind his allies and inside the firepit.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License