Aleonymous

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Hello folks!

I'm a fan of The Banner Saga: Factions and I'm helping a bit on maintaining and expanding the wikidot knowledge vault.

A Straight Build…

This is a Power-6 build I used to employ. It contains the most basic units of the game, doubled:

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10 10 4 2 3
Breaker#1
Rank 1 Raidmaster
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10 10 4 2 3
Breaker#2
Rank 1 Raidmaster
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7 8 6 3 2
Puncture/Breaker#1
Rank 1 Bowmaster
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7 8 6 3 2
Puncture/Breaker#2
Rank 1 Bowmaster
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10 15 3 2 1
Sweeper/Maimer#1
Rank 1 Warhawk
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10 15 3 2 1
Sweeper/Maimer#2
Rank 1 Warhawk
  • Raidmasters: Act first, advance swiftly and StoneWall blocking enemy deployment; given the chance, they land 5AB on the enemy front lines. If the manage to survive a bit longer, they continue delivering 3AB to who's close.
  • Bowmasters: Aim for 5AB on heavy-armored units or Puncture shots at already broken units. When no such targets exist, they "clip" enemy archer Strength using the Bird-of-Prey. If the opportunity arises, one of them might run ahead to maim an enemy archer. Having archer advantage in the endgame is crucial.
  • Warhawks: Patiently wait their time to plunge in the battle at just the right time to finish-off multiple units with their Tempest Attacks. They might be targets for suicide maim-attacks, so careful placement is due. Sometimes I run them with -2ARM and +1STR/+1AB, to be even more menacing and meaningful useful when maimed (as meatshilds with 2AB).

A Standard Build…

This build was designed by multi-tourney-champ K_B, and was adapted by Aleonymous for Power-6 usage. The roles of each unit are clearly marked and explained in details below.

A note: this build, actually any build, can be "rotated" (circularly shifted) to the left or right, i.e. having the RM or the SRM act first, respectively. This depends on how much lead you're willing to give your opponent in exposing his deployment plan. In ALL cases, your RM should be the first unit to move ahead into enemy territory, so, if the WH or SRM act first, you can spend 1 or 2 turns resting (or moving 1-tile) to watch the opponent advance or examine his units and lay out a strategy from a safe distance.

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9 16 3 2 1
Maim / Kill
Rank 1 Warhawk
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10 10 4 2 3
Block / Break
Rank 1 Raidmaster
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9 10 4 3 3
Bait / Break
Rank 1 Backbiter
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7 8 6 3 2
Break / Puncture
Rank 1 Bowmaster
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7 8 7 3 1
Protect / Puncture
Rank 1 Skystriker
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13 14 3 2 1
Sweep / Ram
Rank 1 Strongarm
  • Warhawk: He is set for max-STR and typically rushes ahead only to kill an enemy or land a Tempest. He acts first in initiative and typically he waits or tries to flank the opponent. This leaves it to the enemy to open up his lines and advance, thus revealing his plans. Finally, please note that he acts just after the SRM…
  • Raidmaster: He is set for 3AB and relatively high survivability, so that he can keep on breaking. Acts 2nd, advances and StoneWalls providing cover for the other units behind him. Can be rammed by the SRM when SWed, so that he surprises the enemy's back lines.
  • Backbiter: Also set for 3AB, he backs the RM up and typically acts a baiting unit, meaning that he is probably the first to be killed or maimed. For this reason, his armor is relatively low in order to have a 3EX and able to use-up his last WP in 6AB before he perishes. In any case, his high AB makes him usable to the end of his turns.
  • Bowmaster: Advancing behind the raiders, she aims for 5AB on heavy-armored units or Puncture shots at already broken ones. When no such targets exist, she "clips" enemy archer Strength using the Bird-of-Prey. If the opportunity arises, she might rush ahead to maim an enemy archer. Having archer advantage in the endgame is crucial. Her 2AB makes her useful till the end, even when maimed.
  • Skystriker: Typical zone-control unit with close-range puncture. She can also break advancing after the BM. However, her main work is to protect the WH or the raiders by mind-playing the enemy. Due to her 8STR she might also attempt to maim an enemy archer. When a good opportunity arises, she can be used in the RoA+BR combo, as she acts right before the SRM.
  • Strongarm: Set as tank, high ARM & STR, he typically cleans up the match. As all shielbangers, he is in dire need of the 2EX, for mobility's sake. Other roles can be meat-shielding, attracting heavy AB, or shifting the battlefield by ramming enemies and allies. Acts right before the WH, so that he can potentially toss him in the enemy quarters, for a nasty Tempest.

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